Glyph casting
Draw glyphs in the air: a star, a spiral, an infinity sign. Spells sit on a wheel at your wrist, and each glyph opens a way forward or turns a fight.
Swing real weapons, draw glyphs in the air to cast, and fill your satchel with loot.
Coming toMeta Quest
A first-person action RPG built for Meta Quest.
Draw glyphs in the air: a star, a spiral, an infinity sign. Spells sit on a wheel at your wrist, and each glyph opens a way forward or turns a fight.
Swords, axes, maces, spears, flails, bows and shields have weight and stop against walls and bone. Block, parry, throw a javelin, dash out of a slam.
From the Wildwood Vale to the Abyss: outdoor vales, fens and mountain passes between three dungeons, journeyed in turn.
A boss waits at the end of every level, from the Slime King of the Crypt onward. Each one opens the portal home and the way on.
Gear in six rarities, up to named Legendaries with their own powers. Sort it in your satchel, dress your hero, sell the rest at camp.
Snap or smooth turning, a Comfort mode that turns every slide into a jump, left-handed controls, captions, text size and colour-blind-safe colours.